2.8
Operations Research & Computer in Business
Group-A:
Operations Research
Unit I:
Origin and development of Operations Research (O.P.), phases of O.R.,
characteristics of O.R. model, role of O.R. in managerial decision making, use
and limitations of O.R.
Unit II:
Linear Programming Problem (LPP)
Meaning,
uses and limitations, formulation of general LPP, solutions of LPP, solutions
of LPP by graphic method and simplex method, artificial variable technique,
duality in linear programming, economic interpretations of dual variables.
Unit III:
Assignment and Transportation Problems: Concept of assignment problem;
transportation problem: definition, mathematical formulation of transportation
problem, to find the initial basic feasible salutation, to derive optimal
solution by Modi Method, difference between a transportation problem and an assignment
problem.
Unit IV:
Theory of Games and Investment Analysis: Theory of Games: Origin, two person
and zero-sum (rectangular) game, strategy, maximin and minimax criteria of
optimality, saddle point, solution of a rectangular grime with an without saddle
point, limitations of games in competition; Investment Analysis: methods of
investment analysis, breakeven analysis, payback period method, average
(accounting) rate of return method, time adjusted or discounted cash flow (DCF)
method, discounted rate, certainty equivalent approach, expected monetary value
and Hillier and Hertz's models.
Group-B:
Computer Business
Unit V:
System Analysis and Design: concept of system; characteristics of a system,
elements of a system; types of systems, systems models; open or closed systems;
man-made information system; computer based information system. Information
System Development: The process of system development, system life cycle; system
development methodologies.
System
Analysis: System planning and initial investigation, information gathering,
tools interview, questionnaire; tolls used in structured analysis data flow
diagram (DFD), data dictionary, structured English, decision trees, decision
tables.
System
Design: The process and stages of system design, logical and physical design,
design methodologies, input/output and forms design; file organization and data
base design.
System
Implementation: System testing quality assurance, hardware/software selection,
system security.
Unit VI:
Introduction to E-Commerce: Meaning and concept; .scope and promise; E-commerce
and E-business; lure of E-commerce; different categories of E-commerce;
encryption and authentication; elements of encryption, encryption keys;
different devises of authentication, digital signatures, categories of digital.
signature, cryptographic algorithms, digital certificates, secure socket layer
(SSL) secure electronic transaction (SET) biometrics; future of E-commerce.
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